They also advocate for the vital role that whales and dolphins play in fighting climate change and keeping our planet healthy. WDC defends these remarkable creatures against the many threats they face by fighting to stop whaling, end captivity, prevent accidental entanglement and deaths in nets and create healthy seas. WDC is the leading global charity dedicated to the protection and conservation of whales and dolphins. We will also donate 20% of our net profits to WDC to support their conservation work.* The WDC World Oceans Day Sale starts today and runs until 13th June, 10am PDT 2022, and you can save a fin-tastic 35% off Call of the Sea.
We are excited to announce that we are supporting WDC, Whale and Dolphin Conservation for World Oceans Day! We hope you enjoy this glimpse into the world of American Arcadia - if you want more info on the game please consider wishlisting it here on Steam, and follow on twitter and [on instagram - thank you!
The player will always have to use logic and deduction to figure out how to solve the situations presented to them." "In most cases, the solution is never what it initially seems. "In American Arcadia, nothing is what it seems, and we have tried to convey that idea in the puzzles as well,” declares Álvaro González, our Lead Game Designer. Is this offer real, or merely a gimmick to raise audience ratings? So when Trevor realizes that everything is a lie and that the show wants to get rid of him, his life changes completely.”īut Trevor finds help from a mysterious voice promising to guide him through American Arcadia's backstage to his freedom. “In the real world that wouldn’t be a problem, but in Arcadia, where citizens are secretly being broadcast live, 24/7, not being popular enough means trouble. “Trevor Hills is just an average person, living a mundane life and enjoying his daily routine it's the little things that make him happy,” says Tatiana Delgado, the co-founder and Creative Director at Out of the Blue. The characters, the environments, and even the furniture represent this utopian and kitsch version of a city of the 70's." "We also like to give them a twist and in this case, we have chosen a bright and colorful vision of the 70's. We like to create worlds that are striking, visually appealing, and evocative," commented Daniel Nombela, our Art Director at Out of the Blue. "As we did with Call of the Sea, we wanted to move into a world that was evocative for us. This world premiere gives players the first detailed look at our upcoming 2.5D platformer and first-person puzzler, where players explore the unique stories of two characters – each with their own distinct gameplay – whose lives and fates are intertwined.